Agent of the Necropolis
Death is but a state of being. Never the end, ever the mystery — how best to use this tool to alter the existence of those around you? Both the instrument and the surgeon, you and Death are close allies.
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Features & Traits
- Spellcasting
Can cast prepared wizard spells using INT (Spell DC 13, Spell Attack +5). Arcane focus as focus.
- Arcane Recovery
Once per day on short rest, recover expended spell slots up to combined level 2 (no 6th level or higher).
- Necromancy Savant
Gold and time to copy necromancy spells into spellbook is halved.
- Grim Harvest
Once per turn when you kill with a spell of 1st level+, regain HP equal to 2x the spell's level (3x for Necromancy spells). Not for constructs/undead.
- Savage Attacks
On a critical hit with a melee weapon, roll one of the weapon's damage dice one additional time.
- Relentless Endurance
Once per long rest, when reduced to 0 HP but not killed, drop to 1 HP instead.
Spells
Scan for Character Sheet