Agent of the Necropolis

Agent of the Necropolis

Half-Orc · Wizard

Death is but a state of being. Never the end, ever the mystery — how best to use this tool to alter the existence of those around you? Both the instrument and the surgeon, you and Death are close allies.

11 AC
30 FT WALK
9 STR
12 DEX
16 CON
16 INT
16 WIS
14 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Features & Traits

  • Spellcasting

    Can cast prepared wizard spells using INT (Spell DC 13, Spell Attack +5). Arcane focus as focus.

  • Arcane Recovery

    Once per day on short rest, recover expended spell slots up to combined level 2 (no 6th level or higher).

  • Necromancy Savant

    Gold and time to copy necromancy spells into spellbook is halved.

  • Grim Harvest

    Once per turn when you kill with a spell of 1st level+, regain HP equal to 2x the spell's level (3x for Necromancy spells). Not for constructs/undead.

  • Savage Attacks

    On a critical hit with a melee weapon, roll one of the weapon's damage dice one additional time.

  • Relentless Endurance

    Once per long rest, when reduced to 0 HP but not killed, drop to 1 HP instead.

Spells
SPELL SAVE DC 13
SPELL ATTACK +5
Card XIII

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