Disciple of the Dragon

Disciple of the Dragon

Dragonborn · Monk

Calm. Serene. Lethal. Your training keeps you sharp, discipline honing your fists like strongest steel, and while threats abound your body is a weapon above all others.

15 AC
40 FT WALK
11 STR
16 DEX
12 CON
8 INT
14 WIS
14 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Attacks

ATTACK HIT DAMAGE
Quarterstaff
Dart
Breath Weapon (Fire)

Features & Traits

  • Open Hand Technique

    When hitting with Flurry of Blows, impose Prone (DEX DC 12), Push 15 ft. (STR DC 12), or No reactions until end of next turn (STR DC 12).

  • Draconic Resistance (Red)

    Resistance to fire damage.

  • Deflect Missiles

    Reaction to reduce ranged weapon damage by 1d10+6; spend 1 ki to throw it back (range 20/60).

Bonus Actions

  • Ki (3 points/short rest)

    Fuel Flurry of Blows, Patient Defense, or Step of the Wind.

  • Flurry of Blows

    Spend 1 ki to make two unarmed strikes as a bonus action after Attack action.

  • Patient Defense

    Spend 1 ki to take the Dodge action as a bonus action.

  • Step of the Wind

    Spend 1 ki to Disengage or Dash as a bonus action; jump distance doubled.

Card XIV

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