Guardian of the Grove

Guardian of the Grove

Dwarf · Druid

The land is in danger. Civilization spreads and threatens the wilds constantly, and few stand at the threshold to protect nature's residents. The Wildmother calls to you — be one with beasts, and teach invaders that the wild is not to be trampled on.

12 AC
25 FT WALK
13 STR
13 DEX
16 CON
12 INT
17 WIS
8 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Attacks

ATTACK HIT DAMAGE
Club

Features & Traits

  • Wild Shape

    Twice per short rest, assume the shape of a beast CR 1 or lower for 1 hour.

  • Combat Wild Shape

    Use Wild Shape as a bonus action; spend a spell slot to regain 1d8 HP per slot level.

  • Dwarven Resilience

    Advantage on saves vs. poison; resistance to poison damage.

  • Stonecunning

    Proficiency and double proficiency bonus on History checks about stonework origin.

Bonus Actions

  • Combat Wild Shape

    Use Wild Shape as a bonus action; spend a spell slot to regain 1d8 HP per spell slot level.

Spells
SPELL SAVE DC 13
SPELL ATTACK +5
CANTRIPS
1ST LEVEL — 4 slots
Card XVIII

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