Hammer of the North

Hammer of the North

Goliath · Paladin

A bastion of the frigid north, you hail from colder climates where only the strong and resilient can survive. Resiliency is your strength. Withstand the blizzard of threats the world has to offer.

18 AC
30 FT WALK
14 STR
10 DEX
18 CON
10 INT
12 WIS
14 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Attacks

ATTACK HIT DAMAGE
Maul

Features & Traits

  • Lay on Hands

    Pool of 15 HP per long rest; touch a creature to restore HP (5 HP to cure a disease or neutralize a poison).

  • Divine Smite

    When you hit with a melee weapon, expend a spell slot to deal 2d8 extra radiant damage (1st level slot), +1d8 per level above 1st.

  • Divine Sense

    As an action, detect celestials, fiends, and undead within 60 ft. until end of next turn. 3/long rest.

  • Stone's Endurance (Goliath)

    Once per short rest, reaction to reduce incoming damage by 1d12 + CON modifier.

Spells
SPELL SAVE DC 12
SPELL ATTACK +4
2ND LEVEL — 0 slots
Card XVI

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