Hammer of the North
A bastion of the frigid north, you hail from colder climates where only the strong and resilient can survive. Resiliency is your strength. Withstand the blizzard of threats the world has to offer.
18 AC
30 FT WALK
14 STR
10 DEX
18 CON
10 INT
12 WIS
14 CHA
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
ATTACK HIT DAMAGE
Maul
Features & Traits
- Lay on Hands
Pool of 15 HP per long rest; touch a creature to restore HP (5 HP to cure a disease or neutralize a poison).
- Divine Smite
When you hit with a melee weapon, expend a spell slot to deal 2d8 extra radiant damage (1st level slot), +1d8 per level above 1st.
- Divine Sense
As an action, detect celestials, fiends, and undead within 60 ft. until end of next turn. 3/long rest.
- Stone's Endurance (Goliath)
Once per short rest, reaction to reduce incoming damage by 1d12 + CON modifier.
Spells
1ST LEVEL — 3 slots
2ND LEVEL — 0 slots
Card XVI
Scan for Character Sheet