Starlight's Guide

Starlight's Guide

Half-Elf · Druid

Under a star-filled sky the world exists in absolute beauty. Natural creations thrive, and even the forms of man exist in wonder. By the light of celestial bodies, you exist in your own radiance.

12 AC
30 FT WALK
10 STR
14 DEX
16 CON
11 INT
18 WIS
14 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Attacks

ATTACK HIT DAMAGE
Sickle

Features & Traits

  • Wild Shape

    Twice per short rest, assume beast shape of CR 1 or lower for 1 hour.

  • Starry Form (Circle of Stars)

    As a bonus action, take on a starry form for 10 minutes. Three forms: Archer (ranged radiant attack 1d8+4), Chalice (healing cantrips restore 1d8+4 additional HP), Dragon (advantage on concentration checks).

  • Fey Ancestry

    Advantage on saves vs. charmed; magic can't put you to sleep.

Bonus Actions

  • Starry Form (Archer)

    While in Archer form, make a ranged spell attack (+6) as a bonus action dealing 1d8+4 radiant damage.

Spells
SPELL SAVE DC 14
SPELL ATTACK +6
2ND LEVEL — 2 slots
Card XVII

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