The Depth-Born

The Depth-Born

Human · Warlock

Hunger. Consume. Devour. The depths take indiscriminately, except for you they now give. The murk is in your veins — use the vast well of power at your fingertips to drag your foes beneath the surface.

13 AC
30 FT WALK
40 FT SWIM
17 STR
15 DEX
16 CON
9 INT
14 WIS
18 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Attacks

ATTACK HIT DAMAGE
Scimitar
Pistol
Tentacle of the Deeps

Features & Traits

  • Pact Magic

    CHA-based spellcasting (DC 14, +6 attack). Arcane focus as focus.

  • Tentacle of the Deeps

    Summon a spectral tentacle at a point within 60 ft. as a bonus action. Melee spell attack (+6), 1d8+4 cold damage, reduces speed by 10 ft. PB uses/long rest.

  • Agonizing Blast (Invocation)

    Add +3 to Eldritch Blast damage on a hit.

  • Devil's Sight (Invocation)

    See normally in magical and nonmagical darkness up to 120 ft.

  • Pact of the Chain

    Cast Find Familiar as ritual; familiar can make one attack as a reaction when you use the Attack action.

Bonus Actions

  • Tentacle of the Deeps

    Summon or move the spectral tentacle and make an attack.

  • Adrenaline Rush

    Dash as a bonus action up to 2/long rest; gain 2 temporary HP.

  • Hexblade's Curse

    Once per short rest, curse a creature within 30 ft.; +2 damage, crit on 19-20, regain 6 HP if it dies.

  • Misty Step

    Teleport up to 30 ft. to an unoccupied space you can see.

Spells
SPELL SAVE DC 14
SPELL ATTACK +6
CANTRIPS
Card XII

Scan for Character Sheet