The Depth-Born
Hunger. Consume. Devour. The depths take indiscriminately, except for you they now give. The murk is in your veins — use the vast well of power at your fingertips to drag your foes beneath the surface.
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
Features & Traits
- Pact Magic
CHA-based spellcasting (DC 14, +6 attack). Arcane focus as focus.
- Tentacle of the Deeps
Summon a spectral tentacle at a point within 60 ft. as a bonus action. Melee spell attack (+6), 1d8+4 cold damage, reduces speed by 10 ft. PB uses/long rest.
- Agonizing Blast (Invocation)
Add +3 to Eldritch Blast damage on a hit.
- Devil's Sight (Invocation)
See normally in magical and nonmagical darkness up to 120 ft.
- Pact of the Chain
Cast Find Familiar as ritual; familiar can make one attack as a reaction when you use the Attack action.
Bonus Actions
- Tentacle of the Deeps
Summon or move the spectral tentacle and make an attack.
- Adrenaline Rush
Dash as a bonus action up to 2/long rest; gain 2 temporary HP.
- Hexblade's Curse
Once per short rest, curse a creature within 30 ft.; +2 damage, crit on 19-20, regain 6 HP if it dies.
- Misty Step
Teleport up to 30 ft. to an unoccupied space you can see.
Spells
Scan for Character Sheet