The Gladiator
In a sea of battle you see the pieces move across the board and you fit among them — a king amongst pawns. Defeat is not an option. Surrender, an impossibility. All you ever will be is the victor.
18 AC
30 FT WALK
16 STR
13 DEX
15 CON
8 INT
11 WIS
13 CHA
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
ATTACK HIT DAMAGE
Greatsword
Features & Traits
- Superiority Dice
4d8 per short rest. Fuel Battle Master maneuvers.
- Bait and Switch (Maneuver)
Expend 1 superiority die to switch places with a willing creature within 5 ft. Gain superiority die roll as AC bonus or grant it to the other creature until start of your next turn.
- Menacing Attack (Maneuver)
Expend 1 superiority die on a hit; add die to damage, target makes WIS save DC 13 or is frightened until end of your next turn.
- Second Wind
Once per short rest, bonus action to regain 1d10+3 HP.
Bonus Actions
- Second Wind
Regain 1d10+3 HP once per short rest.
Card IV
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