The Pyromancer

The Pyromancer

Tiefling · Sorcerer

The world, or your heart — which will burn first? You are ignition incarnate. Let your story be seared in history.

15 AC
30 FT WALK
8 STR
14 DEX
9 CON
14 INT
8 WIS
18 CHA
Saving Throws & Ability Checks

Saving Throws

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Ability Checks

  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival
Actions

Attacks

ATTACK HIT DAMAGE
Dagger

Features & Traits

  • Sorcery Points (3/long rest)

    Fuel Metamagic options.

  • Distant Spell (Metamagic)

    Spend 1 sorcery point to double spell range (or make touch spells 30 ft. range).

  • Empowered Spell (Metamagic)

    Spend 1 sorcery point to reroll up to 4 damage dice; must use new rolls.

  • Hellish Resistance

    Resistance to fire damage.

Bonus Actions

  • Convert Sorcery Points

    Spend sorcery points to gain spell slots or sacrifice slots to gain sorcery points.

  • Hellish Rebuke (Reaction)

    When damaged, target makes DEX save; 2d10 fire damage on fail, half on success.

Spells
SPELL SAVE DC 14
SPELL ATTACK +6
1ST LEVEL — 4 slots
2ND LEVEL — 2 slots
Card XV

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