The Pyromancer
The world, or your heart — which will burn first? You are ignition incarnate. Let your story be seared in history.
15 AC
30 FT WALK
8 STR
14 DEX
9 CON
14 INT
8 WIS
18 CHA
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
ATTACK HIT DAMAGE
Dagger
Features & Traits
- Sorcery Points (3/long rest)
Fuel Metamagic options.
- Distant Spell (Metamagic)
Spend 1 sorcery point to double spell range (or make touch spells 30 ft. range).
- Empowered Spell (Metamagic)
Spend 1 sorcery point to reroll up to 4 damage dice; must use new rolls.
- Hellish Resistance
Resistance to fire damage.
Bonus Actions
- Convert Sorcery Points
Spend sorcery points to gain spell slots or sacrifice slots to gain sorcery points.
- Hellish Rebuke (Reaction)
When damaged, target makes DEX save; 2d10 fire damage on fail, half on success.
Spells
Card XV
Scan for Character Sheet