The Scarred Sword
Forged in otherworldly fire, your strength is not your own. Borrowed, gifted — a pitiful exchange for a soul. The story is not yet written, but who really controls your destiny? You? Or your patron?
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
Features & Traits
- Pact Magic
CHA-based spellcasting (DC 13, +5 attack). Arcane focus as focus.
- Hex Warrior
Proficiency with medium armor, shields, martial weapons. Touch one weapon per long rest to use CHA for attack and damage rolls.
- Pact of the Blade
Create a pact weapon as an action; counts as magical. Can transform a magic weapon into pact weapon.
- Agonizing Blast (Invocation)
Add +3 to Eldritch Blast damage on a hit.
- Mask of Many Faces (Invocation)
Cast Disguise Self at will, no spell slot required.
- Relentless Endurance
Once per long rest, drop to 1 HP instead of 0 when reduced to 0 but not killed.
Bonus Actions
- Hexblade's Curse
Once per short rest, curse a creature within 30 ft.; +2 damage, crit on 19-20, regain 6 HP if it dies.
- Adrenaline Rush
Dash as bonus action up to 2/long rest; gain 2 temporary HP.
Spells
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