Tigerheart
A crowd roars around you in all directions — this rush, this hunger, the banquet of battle is laid out before you. All that's left? Feast.
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
Features & Traits
- Totem Spirit (Tiger)
While raging, add 10 ft. to long jump and 3 ft. to high jump.
- Reckless Attack
On first attack of turn, gain advantage on STR melee attacks this turn, but attacks against you have advantage until next turn.
- Danger Sense
Advantage on DEX saving throws against visible effects while not blinded, deafened, or incapacitated.
- Feline Agility
Double movement speed until end of turn; can't use again until you move 0 ft. on a turn.
- Unarmored Defense
AC = 10 + DEX modifier + CON modifier when not wearing armor.
Bonus Actions
- Rage
Enter rage as bonus action; advantage on STR checks/saves, +2 melee damage, resistance to B/P/S damage. Lasts 1 minute.
Scan for Character Sheet