Verdant Vanguard
A camouflage of greenery envelops you; the forest, both your ally and your hunting ground, is where you feel most at home. When civilization encroaches upon the natural paradises of the world, you know which side you'll stand on.
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
Features & Traits
- Action Surge
Take one additional action on your turn, 1/short rest.
- Arcane Shot (2/short rest)
When firing a bow as part of the Attack action, apply one Arcane Shot option.
- Bursting Arrow
Target and creatures within 10 ft. take 2d6 force damage.
- Seeking Arrow
Fire at a creature seen in the past minute; it makes DEX save DC 12 or takes arrow damage + 1d6 force; you learn its location.
- Fey Ancestry
Advantage on saves vs. charmed; magic can't put you to sleep.
- Mask of the Wild
Can hide when lightly obscured by natural phenomena.
Bonus Actions
- Second Wind
Regain 1d10+3 HP once per short rest.
- Two Weapon Fighting
Extra attack with a different light weapon.
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