Witch of the Winds
Ever moving, ever changing — your magic is as free-flowing as the gale itself. Let no force pin you down. The winds carry your will, and the world bends to those who refuse to stand still.
11 AC
30 FT WALK
9 STR
13 DEX
12 CON
16 INT
11 WIS
13 CHA
Saving Throws & Ability Checks
Saving Throws
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Ability Checks
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Actions
Attacks
ATTACK HIT DAMAGE
Quarterstaff
Features & Traits
- Arcane Recovery
Once per day on short rest, recover spell slots up to combined level 2.
- Arcane Ward
When casting an abjuration spell of 1st level+, create a ward with 9 HP that absorbs damage; regains HP equal to 2x spell level each time you cast an abjuration spell.
- Fey Ancestry
Advantage on saves vs. charmed; magic can't put you to sleep.
Bonus Actions
- Misty Step
Teleport up to 30 ft. to an unoccupied space you can see.
Spells
Card I
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